What is Parcheesi?
Parcheesi is usually played with two dice, four pieces per player, and a gameboard that features a track around the outer, four corner spaces, and four home roads connecting to a central end space. In America, the most popular Parcheesi boards contain 68 spots around the board's perimeter, 12 of which are shaded safe zones. A player's nest, or starting area, is found in each corner of the board
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How To Play Parcheesi?
Here are the listed below steps of how to play Parcheesi are,
To place a BEAD in the centre of the board, a player must roll a grace (6, 10, or 25).
When grace is rolled, the player gets a new roll.
Each player takes a turn rolling the die and moving their BEAD the number of spaces indicated down their column, then counter-clockwise around the entire track before returning up their column.
Players must spend all of their moves on a single BEAD or their turn will be forfeited.
Players have the option of not using their die roll.
Players can land on a square that has one of their own BEADs on it.
If a player lands on a square occupied by their opponent's BEAD, the opponent's BEAD is withdrawn from the board and must be re-rolled with a grace.
A player gets a new turn if they remove an opponent's BEAD.
If a BEAD is a square with an X on it, it cannot be captured.
To finish the game, players must roll an exact roll on the centre square.
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How To Play Parcheesi Board Game?
The Parcheesi rules state that all blue spaces are safety spaces, and no piece can be captured while in a blue space. The only exception to this is if an opponent's piece sits on your blue space. If you must move a piece into play, and your opponent has a piece on your blue spot, you capture that piece.
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Setup
Four pawns of the same colour are needed. Locate the grey path space with the circle that corresponds to your pawns' colour. Place your pawns to the right of the START circle. The same is true for all players. Players should sit so that their START circles are on the right side of their bodies. In the gameboard below, notice the Yellow player's START circle A.
Game Play
Each participant rolls two dice; if desired, use the dice cup. The highest roller begins. The game then moves to the left.
Entering your Pawns
Before starting around the gameboard path, each pawn must first enter. Try to enter your pawns by rolling FIVES on each of your rounds, as described below. Place each pawn on the ENTER slot to activate it.
Only die rolls of FIVE-a 5 on one or both dice; or any combination totaling 5 (4+1 or 3+2) are used to enter pawns.
You must use a pawn whenever possible. If you can't enter with a five, try to move with it. See the section on Moving Your Entered Pawns for further information.
Moving Your Entered Pawns
Move your pawns counterclockwise down the path indicated by the arrow on the gameboard diagram, equal to the number of spaces you roll on the dice. Follow the rules to move your pawns:
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On your turn, you can move one or two pawns. If you roll 4 + 3, for example, you can move one pawn 4 + 3 spaces, or one pawn 4 spaces and another pawn 3 spaces.
You must move as much as possible. If you can't move one pawn by counting both dice, you can move one pawn by counting one of the dice.
A maximum of two of your pawns can occupy any given space.
Doublets
Doublets are a game in which two dice are rolled at the same time. A roll of doublets entitled you to a new roll, as well as the possibility of an extra move.
Use the four numbers on the tops and bottoms of the dice to move your pawns if you roll doublets after you've entered all four of your pawns. This four-part move has a total value of 14 and can be completed by a single pawn or divided among two or more pawns.
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If you roll two 6s, for example, make your four-part move with the two 6s on top and the two 1s on the bottom. If you split the move between three pawns, you could move one pawn six spaces, the second one one space, and the third pawn six spaces, then one space.
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Do not move your pawns unless you can complete all four elements of your move. Roll again, regardless of whether you're moving or not.
Doublets Penalty
When you roll doublets for the third time in a row, don't move your pawns at all. Instead, return your pawn to your START circle and move it closest to HOME (even if it's on your Home Path); it'll have to be re-entered later. This is the end of your turn.
Capturing An Opponent's Pawn
By rolling any die, you capture an opponent's pawn. Return the captured piece to its START circle; it will have to be re-entered at a later time. Pawns can't be captured on their Home Path spaces or most Safety spaces, with one exception (see Safety Spaces, right). You may continue your move with the same pawn or with another pawn after capturing a pawn after moving on the count of one die. After capturing a pawn, at the end of your turn, move any of your pawns an additional 20 spaces. If you capture during a Doublets Bonus move, you must finish your capture bonus before continuing. You lose the bonus if you can't move one of your pawns all 20 spaces.
Safety Spaces
Safety spaces are defined as all grey spaces with circles (including ENTER spaces) (see gameboard illustration). A Safety space cannot be shared by pawns of different colours. In safety spaces, pawns cannot be captured. If your ENTER slot is occupied by an opponent's pawn, you capture it when you enter a pawn.
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Blockades
A blockage is formed by two identical pawns on any path space. No pawn can land on a barrier, pass through it, or seize it. You cannot enter a pawn if a barricade is blocking your ENTER space. If none of your other pawns can be moved, you may be compelled to break up your own blockade. A blockade's two pawns can't advance ahead together to construct a new blockade.
Reaching Home
Move your pawns up your Home Route (the red path in front of you) and into the HOME square to arrive at HOME. You are not allowed to move your pawns onto any of your opponent's Home Path spaces. Each piece must enter the HOME square as a space using an accurate die roll. The pawn of the Yellow player on spot C in the game board diagram, for example, is three spaces distant from HOME.
Home Bonus
At the end of your round, after moving a pawn into home, move any one of your pawns an additional 10 spaces. If you can't move one pawn all the way to the end, you'll lose the bonus.
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