Explore the detailed DayZ Update 1.55 Patch Notes to learn about the latest changes, improvements, and additions to the game.
Dayz Update 1.55 (Version 1.22)
Bohemia Interactive released a big update for DayZ on August 29th, called DayZ Update 1.55 (also known as version 1.22). This update is available on PS4, PC, and Xbox One. It brings new bags, changes to backpacks, and other improvements.
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In simple terms, the update adds new bags and animations, fixes various issues like crashes and weird gameplay stuff, and makes some changes to how bleeding, armor, and player actions work. It also adjusts how items appear in the game. You can read all the details in the DayZ Update 1.22 patch notes below.
Dayz Update 1.55 Patch Notes
NOTES
Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
Consider de-fragmenting your HDD after downloading large updates.
In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.
New animation and sound for activating the heat pack
White variant of the fingerless wool gloves
DLC section in the main menu
FIXED
Fixed a server crash related to vehicle deletion
Car horns were not played when started outside of other players' network bubble
Fixed a cause of the character and creatures movement giving the perception of micro-stutters at inconsistent but reliably high frame rate
Fixed an exploit to stand up from prone faster
Throwing an item into rivers/ponds/lakes would not produce a splash sound in deep water
Throwing an item into water would incorrectly play the sound at the bed of the water
The character was unable to enter some building entrances that were slightly above ground level
Players dying under water would not float up to the surface
Fixed a case of door animation desynchronization related to navmesh updates
The character name in the server browser was not displayed correctly in all cases
Fixed an exploit related to poison gas zone triggers
When attempting to turn the car on with low fuel, the engine state between server and client would desynchronize
Actions that would hide items in hands would display the item to other players if they entered the network bubble after the action was started
AI were unable to enter the Livonia bunker
AI would not register open doors of the service hangar
It was not possible to detach the battery from a head torch looted from infected
Flares shot from the flare gun would produce a continuous sound when stuck in objects
The clerk infected looked too dark
Road flares would continue to burn for up to a minute even after reaching ruined state
Some weapon attachments were not registering hit impacts
Mining rocks with smaller tools did not play sounds
Destroyed fuel pumps would still yield gasoline
Washing hands with a water bottle did not have sounds
Certain can opening actions did not have sounds
Interrupting the washing hands action could result in a character glitch
Fixed several exploits to look through walls
Several clothing items were missing their hitboxes
Camera was glitching when attempting to switch to prone in deep water
Bolts could get stuck in water
Crossbow bolts did not reflect their damage states correctly
It was not possible to shave while wearing the carnival mask
After removing a burlap sack from a player's head, their hair could clip with their head gear
The red dot of the RVN Optic was not aligned with the center of the screen
If a dead body was skinned and quartered, bolts stuck in it would disappear
Attempting to treat another player's wounds could result in false prompts to bandage yourself
Fixed several instances of items being held badly by the player
Fixed several instances of clothing items clipping
Fixed several building issues and exploits
Item widget would stay on the screen for the duration of hold actions
While driving, the user would constantly get the item widget of the car prompted
Medieval helmets had inconsistent impact sounds when thrown
The crossbow did not have sounds when used in prone
The crossbow did not have sounds when dry shooting indoors
The reload sound of the crossbow was more quiet while moving
The thirst indication sound could overlap with the fever sound
The thirst sound was not being played while wearing a gas mask or helmet
Prison doors played the wrong sounds
Audio of certain doors was desynchronized
The respawn timer was skipped as soon as the game was loaded
The reticle of the ATOG 6x48 optic was blurry on low graphics settings
Widgets connected to dead bodies were not static on the screen
An unconscious player could temporarily go into falling state and see their surroundings
Jumping while applying a gag bugs the rag
It was possible to access the inventory while blindfolded after waking up from unconsciousness
Deployed fence kits could block ladder exits
The audio effect of the flash grenade would persist after respawn if the player was killed during it
Certain car wreck doors wouldn't open in all cases
Despawned fireplaces could still cause damage to players at their position
It was possible to collapse the hand slot container in the inventory
Fixed an exploit that allowed auto-rolling
Ambient sounds were missing after relogging while alt-tabbing in the Livonia underground
It was possible to warm up pills and split them
It was possible to bypass travel/server hop spawns by logging off on a ladder
The player could cancel the stagger animation from a heavy hit by jumping
The cursor could get stuck on the screen in certain cases
It was possible to throw two-handed weapons through walls if standing too close to them
Some ambient sounds were missing in the amusement parks
When joining the game without a microphone plugged in, it was not possible hear other players' voice chat
When joining the game without a microphone plugged in, proximity chat messages were not received
Changing voice level would not function as intended if no microphone was enabled/connected
It was not possible to arm improvised explosives on the first attempt
CHANGED
Balanced gear armor values against melee weapons
Balanced damage caused by melee weapons and infected
Blunt melee weapons now inflict significantly more shock damage than health damage
Sharp melee weapons now inflict significantly more health damage than shock damage
The chance of suffering bleeding now both depends on the weapon/infected type, as well as protective clothing
Certain low tier sharp weapons will no longer cause push-back even when using heavy attack.
Chance of suffering bleeding is now based on weapons and armor
PBO data is now verified before entering the login queue (PC)
Added collisions for the player with dead bodies large animals
Reduced the weight of gas canisters
Improved the fire geometry for several firearms
Improved the fire geometry of several weapon attachments
Improved sounds of explosives
Reduced the damage taken by belts from torso hits by 20 percent
Reduced surface noise when driving over specific surfaces
Item widgets are no longer visible when blinded by a flash grenade or burlap sack
Updated the game credits
The in-game server browser now displays exact player numbers
Removed the column for slots in the server browser
Made the reception space in hospitals accessible
Infected can spawn with head torches again
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CENTRAL ECONOMY
Added: Missing armbands for new flag variants
Fixed: Fixed misaligned spawnpoints for various buildings
Changed: Reduced the amount of backpacks spawning on infected
Changed: Reduced amount of backpacks spawning in the world
Changed: Rebalanced spawning locations of backpacks
Changed: Reduced amount of tools that work as high tier weapons and increased their low tier counterparts
Changed: Gasoline Canisters no longer spawn with full gasoline
Changed: Gas Canisters no longer spawn with full gas
Changed: Power generator no longer spawns with full fuel
CHERNARUS
Added: Winning billboards of the BillboardZ competition
Added: Travel agency billboards
LIVONIA
Fixed: A police event close to Brena was misplaced
SERVER
Fixed: RPT header not being present when using -profiles= (PC)
Fixed: RPT command line print not working correctly when exceeding 1024 characters (PC)
Fixed: Very early calls of printing to RPT not being displayed (PC)
Fixed: Minor fix for logging of mounting/unmounting of BarbedWire to/from a Fence (PC)
Fixed: Firearm melee hits were not logged corectly
Fixed: The orientation values in cfgundergroundtriggers.json did not function correctly
Changed: Reintroduced the Logging of damage to dead bodies in the Admin logs
Changed: all energy based items with a potential for energy quantity(Gas Canisters, Power Generator, Road Flares....) can now have energy value set through types.xml
Added: server config for PC server now supports steamProtocolMaxDataSize, which enables larger packets, which can be used by servers with many mods to still show up in Launcher
Added: Users can now favorite a server from the Direct Connect window
Fixed: Launcher no longer displays a server as both offline and online in the FAVORITES tab (which would happen to certain steam accounts)
Fixed: Direct Connect window in Launcher was asking for "Server name or address" even though it only accepts the IP Address
Tweaked: All Launcher Server Browser tabs can now refresh simultaneously, and start refreshing upon Launcher startup
Tweaked: Server Browser tabs no longer refresh automatically, the user must trigger a refresh manually
Tweaked: Direct Connect window now opens Mod Management Window instead of attempting to directly connect
Tweaked: Removed Slots column from Server browser section. Players column now displays exact player number on a server, in color
Tweaked: Filter button in Launcher is now highlighted in red
Deprecated: Password field has been removed from the Direct Connect window
Deprecated: Completely removed the legacy PLAY SG button from the Launcher
Deprecated: Show Official Servers filter has been removed from the Launcher due to redundancy with the official tab
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MODDING
Added: Invoker for trigger enter/leave events
Added: Invoker for entity EEKilled and EEHitBy events
Added: 'DayZPhysics.GetHitSurfaceAndLiquid' to get the liquid type of the hit surface
Added: Method 'SoundObject.UpdateVariables(array)' to update the variables of a soundset while it is playing
Added: 'SoundObjectBuilder.AddVariables
Added: Human::CheckFreeSpace exposed to scripts
Added: Accessor methods for the parent entity of a SoundObject
Added: Accessor methods for the speed of a SoundObject
Added: 'AbstractWave.SetDoppler' to enable or disable the doppler effect on sounds
Added: Script methods to get the current object texture/material
Added: 'DayZPlayerImplement.IsAlreadyInFallingCommand' to block falling command from starting
Added: 'World.UpdatePathgraphDoorByAnimationName' for updating states of doors on entities that aren't a house
Added: 'soundSpeedAppliesToHit' for CfgAmmo to enable sound fall off on hit surfaces
Added: Basic config defines are now available in the built pbo as hpp file that can be included in any custom config
Added: Accessor for detecting if the player is teleported during login through 'Hive.CharacterIsLoginPositionChanged'
Added: 'ButtonWidget.GetText(out string)' to get the set non-localized text
Added: 'EntityAI.RegisterNetSyncVariableObject' to synchronize an object by its network id
Added: 'UUIDApi' for generating and formatting a 128bit universally unique identifier
Added: RandomBool() func.
Added: Config parameter "collidesWithCharacterOnDeath" on DayZPlayer and DayZCreature to enable if either entity collides with the player when dead
Added: 'ScriptCaller.Equals' and 'ScriptCaller.IsValid' methods
Fixed: Human::CanChangeStance - parameter newStance has raised hands flag now
Fixed: Having code in the body of UIScriptedMenu.Cleanup would cause an infinite loop in script for UIScriptedMenu created and managed by script
Fixed: Triggers will now sync their shape over network
Fixed: Triggers will now automatically refresh themselves when setting a new shape
Fixed: Debug shapes could crash the game under certain conditions
Fixed: Window couldn't be resized after the window was maximized while CLI '-resizeable' was used
Fixed: ScriptCallQueue.GetRemainingTime and ScriptCallQueue.GetRemainingTimeByName returning values of removed funcs
Changed: A 'CONTACT' event is now fired for 'InventoryItem' when the origin of the entity is submerged in water
Changed: 'Car.GetFluidFraction' now returns the quantized amount with 8 bits of precision
Changed: 'AbstractWave.SetPosition' now contains 2nd default argument for setting the velocity
Changed: In-Game menu will appear on launch if the window isn't focused
Changed: Player identity is now applied before player object loading
Changed: Moved 'string.Get' and 'string.Set' to native for slight performance improvement
Changed: RPT warning "'/' is not a value" has been changed to "Trying to access error value." for more clarity
Deprecated: 'SoundObjectBuilder.SetVariable' in favor of the more appropriately named 'SoundObjectBuilder.AddVariable'
Deprecated: 'SoundObjectBuilder.UpdateEnvSoundControllers' in favor of the more appropriately named 'SoundObjectBuilder.AddEnvSoundVariables'
KNOWN ISSUES
Pressing the R-key after emptying a magazine can result in weapon desynchronization - a fix is undergoing internal testing
Dayz Overview
DayZ is a game where you play with others to survive. It was made by a company called Bohemia Interactive. They started with a mod for another game called Arma 2, and then they made DayZ into its own game. After five years of testing on computers, it officially came out in December 2018. Then, it came to Xbox One and PlayStation 4 in 2019.
In the game, you find yourself in a pretend place called Chernarus, kind of like a made-up country after the Soviet Union. There's a strange sickness that's turned most people into violent "infected." You play as a survivor who has to search for food, water, weapons, and medicine. You also have to deal with the infected and other players who might help you or fight you to stay alive.
They also added a new made-up place called Livonia from another game called Arma 3 in later updates.
DayZ started being made in 2012 when the mod's creator, Dean Hall, joined Bohemia Interactive to make the game all on its own. They had to change the game's insides to make it work right, like how it connects to the internet and adding new things like sickness and a better way to manage your stuff. The game sold over three million copies while it was still being tested.
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Dayz Gameplay
In DayZ, the main goal is to survive in a world where there are lots of zombies. You start the game near the coast with very basic things like simple clothes, a glow stick, a piece of bandage, and some fruit. Your job is to explore a big area that's like a pretend country called Chernarus, which is about 87 square miles in size. You go into places like houses and barns to find things like food and water, which you really need to stay alive.
Besides staying alive, you can also find different clothes to wear, which can hold more stuff and keep you warm. There are also weapons you can find to protect yourself from zombies and other players if you have to. Some weapons are for hitting things up close, and some are guns with extras like silencers and scopes.
Sometimes, things happen in the game like helicopter crashes or poison gas areas, which make you sick and might even make you pass out or die if you don't get out of there and find medicine. You can wear a special suit and mask to protect yourself from the gas. Talking to other players is a big part of the game. You can talk to them using your voice or by typing messages. You can also use gestures like waving or showing your hands to say you're not a threat.
Dayz Update 1.55 Patch Notes - FAQs
1. What does the DayZ Update 1.55 (version 1.22) add to the game?
The update adds new bags, animations, and fixes issues like crashes and gameplay problems.
2. How can I survive in DayZ?
To survive, you need to find food, water, weapons, and medicine while avoiding zombies and other players.
3. On which platforms can I play DayZ Update 1.55 (version 1.22)?
You can play DayZ Update 1.55 on PS4, PC, and Xbox One.
4. What is DayZ?
DayZ is a multiplayer survival game where you must stay alive in a world filled with zombies and other players.