Brotato Wiki
Brotato, an action roguelike game, has been developed and published by Blobfish, with a release on Steam for Microsoft Windows planned for a future date. In this top-down arena shooter roguelite, players take on the role of a potato equipped with up to six weapons to combat hordes of alien adversaries. To increase their chances of survival until rescue arrives, players can select from a range of traits and items to create personalized gameplay experiences.
Brotato Update Patch Notes
Added 4 new characters (+8 challenges/achievements)
Added 13 new items
Added 3 new weapons
Added endless mode
Added support for Steam Workshop
Wildling: -3 Melee/Ranged Damage => -0, +25% Lifesteal with Primitive weapons => +30%
Farmer: 5% Harvesting growth => 3%, +30 Harvesting => +20, +1 Harvesting when eating a consumable while at full health
Mage: -100 Melee/Ranged Damage/Engineering => -0, -100% Melee/Ranged Damage/Engineering modifications instead
Arms Dealer: +25% Damage modifications => +33%
Demon can now start with Chopper
Laser Gun: base damage increased
Dagger: damage increased, a chance for material on crit increased
Slingshot: reduced scaling from getting upgraded
Plank: damage scaling starts at 50% instead of 25% Melee/Elemental/Engineering, cooldown reduced
Hammer: 100% Melee Damage scaling => 150%/175%/200% (tier II/III/IV)
Plasma Sledgehammer: 100% Melee/Elemental Damage scaling => 150%/200% (tier III/IV)
Thunder sword: 100% Melee/Elemental Damage scaling => 125%/150% (tier III/IV)
Obliterator: slightly slower projectile
Screwdriver: Tool, Precise => Tool, +3 Knockback
Ghost Scepter: base damage increased, cooldown decreased
Black Belt: +15% XP Gain => +25%, the price decreased
Baby Elephant: deals 10% of Luck damage => 25%, 20% chance => 25%
Cyberball: 15% chance => 25%
Baby Gecko: +15% Chance to attrack materials instantly => +20%, Limited (7) => Limited (5)
Statue: price reduced, +25% Attack Speed => +30%
Tardigrade: price reduced
Sifd's Relic: -12% Speed => -0%
Baby with a Beard: -40 Range => -50, price slightly increased
Bean Teacher: +30% XP Gain => +40%
Chameleon: +3% Dodge
Community Support: price slightly increased
Scar: +15% XP Gain => +20%
Anvil => unique
Landmines: explosion size increased
[*}Mushroom: +2 HP Regeneration => +3, -3 Luck => -2Plant: +2 HP Regeneration => +3
Fruits now get attracted at the end of a wave
Added a button in the Gameplay options to reset them to their default values
Bosses now drop legendary crates
Flying enemies no longer spawn projectiles when hit by melee weapons
Monk elite attacks tweaked
Tentacle enemy: drops more materials
Increased the minimum distance from the edges of the map where structures can spawn
A scrollbar is now displayed when a description is cut off
Reworded "Chance for double materials" into "Double Material Chance"
Tweaked how damage from luck stacks (Lucky, Baby Elephant, Cyberball, etc.)
Fixed a bug where enemy projectiles were not affected by the difficulties' damage increase (boss projectiles' base damage is decreased to compensate)
Fixed a bug where weapon set effects were not properly deserialized when resuming a run after exiting the game
Fixed Alien Baby being improperly tagged
Fixed a bug where Wisdom would make the % Damage stat go up when hovering it in the level-up screen
Fixed a bug where the "Recycling" challenge's value wasn't being reset between runs
Fixed a bug where enemy projectiles weren't being affected by the "Enemy Damage" accessibility option
Fixed a bug where Anvil could upgrade Wildling's weapons past tier II
Fixed a bug where some effects were not applied correctly when going back to the weapon selection screen from the difficulty selection screen
Fixed a bug where projectile spread was not getting properly deserialized from save files
Fixed a bug where the ticks for the last 5 seconds of a wave were slightly desynchronized
Fixed a bug where loot aliens sometimes didn't drop materials
Fixed a bug where Landmines, Spicy Sauce, and Rip and Tear were not tagged as explosive
Fixed a bug where having the font size at 125% would keep you from selecting a difficulty
Fixed a bug where Turrets were being affected by Range
Fixed a bug where damage dealt would increase when having less than -100% Damage and negative flat damage
Fixed a bug where structures would sometimes not spawn
Fixed a bug where turning off the hp bar option while in the game would crash the game
Fixed Vigilante Ring's tracking value
How To Update Brotato?
These are some of the fixes provided a few months ago.
- The game now automatically uses backup saves if your save is corrupted instead of crashing and recreates a file from your Steam achievements if all of your save files are corrupted
- Fixed a bug where stat and inventory modifications during the last wave before quitting and resuming a run would be saved
- Fixed a bug where stats based on other stats (Knight, Speedy) wouldn't get applied on resuming a run
- Fixed a bug where temporary stats wouldn't be taken into account for stats based on other stats (Knight with Barricade)
- Fixed a bug where multiple projectiles spawning at the same position would all get destroyed when hitting an enemy directly on top of them
- Fixed a bug where the player health bar wouldn't be displayed at the beginning of a wave when starting with a Weird Ghost or a Sad Tomato
- Fixed a bug where you could sometimes get multiple Unique items
- Fixed a visual bug where the tooltip for HP Regeneration with Doctor wouldn't take into account the doubling effect for displaying it as hp / second
- Fixed a bug where having negative Luck would sometimes give more chance of finding rare items instead of less
- Fixed a bug where % Explosion Damage wouldn't apply to Rip and Tear explosions
- Fixed a bug where Knockback wasn't applied on structures
- Fixed a bug where Ugly Tooth wasn't applied on bosses
- Fixed a bug where effects damaging a random enemy wouldn't hit bosses
What Is The New Brotato Update Patch Notes?
Once completed, a beginner's guide to modding and documentation will be shared on the Steam Workshop, and to stay informed about progress, individuals can visit the #modding-dev channel on the Discord server. It's important to note that even if a mod is created now, it may need updating as changes and refactoring are likely to occur in the base game to enable modding. Presently, modding Brotato requires coding skills, but the developers are exploring ways to make it more user-friendly. The developers express gratitude to all modders who have created tools or mods for the game, with a special acknowledgment to Darkly, Ste, Kana, and otDan, who contributed to ModLoader, the code used to support multiple mods in Brotato.
Brotato Update Patch Notes - FAQs
1. What is Brotato?Brotato is a top-down arena shooter roguelite game where players control a potato character armed with up to six weapons to fight off waves of alien enemies. The game offers modding capabilities.
2. Who developed and published Brotato?Brotato was developed and published by Blobfish.
3. Is Brotato available on Steam?Yes, Brotato is available on Steam for Microsoft Windows.
4. Can players create mods for Brotato?Yes, players can create mods for Brotato. The developers have expressed gratitude towards modders who have created tools or mods for the game.
5. Where can users find a guide to modding Brotato?Once completed, a beginner's guide to modding and documentation will be linked on the Steam Workshop. Users can also check the #modding-dev channel on the Discord server for updates.